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The first proper combat map of this event. There are a couple of things to note here: Attempting to rescue the hostage will cause additional enemies to spawn and the helipad to poof. Using a console AFTER the helipads have poofed will respawn them. The killstreak mechanic is crucial to deal with the difficult Troy nodes. The example Echelon is too weak to handle this map without Recovery and the killstreak mechanic. As long as your Dolls are not reduced to critical HP, Recovery allows you to simply pass turns and get your Dolls' HP back. A strong SCARs Echelon or very strong Echelon otherwise can easily just rush through all the enemies in this map, but this example uses practically the lowest requirements possible. Note that for the Gladiator fights, kiting your tank forward at the very start allows your RFs to target the Engineer immediately, preventing Drone spawns. Drones are deadly for non-SG tanks and must be prevented if possible. While we want a Parachute to rescue to the hostage at the end (to avoid additional fights), the one rescuing can just be a dummy Echelon. Combat Echelon used: Backline targeting is pretty important here, as is being able to kill things fairly fast. Shield Fairy: The Gladiator/Doppel fights are kinda the easiest, and Shield Fairy allows us to ignore the Doppels' backline damage. If you have P10c that also works. Suomi Mod1+, simply incredible tank, and is recommended as a starter Anchor for this reason. Carcano M91/38, can one-tap non-elite enemies. Another recommended starter Achor. SCAR-H, just a general good RF, perfectly replacable with any other good generalist RF Stechkin, good buffing HG, completely replacable. P22, very strong buffing HG, permanently farmable.