У нас вы можете посмотреть бесплатно Xenoblade Chronicles 3: Future Redeemed - 494M Chain Attack Damage или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Hoy no hablo español, lo siento queridos seguidores. Huge thanks to @sid7020 for uploading their chain attacks. Their setups were the basis of all of mine. Besides that, the pre-chain attack gameplay is basically just activating various skill-related buffs: Matthew’s “Breaking Waves” (+20% damage each time he cancels an art, with a maximum of 150% damage increase). Just cancel any arts eight times and you’ll be good. A’s “Quicksilver Blade” (+20% damage each time A heals an ally, with a maximum of 100% damage increase). I used Cross Ray five times just to be sure. Shulk’s “Natural Born Warrior” (increases damage when enemies target him, with a maximum of 300% damage increase). At first I tried to have Shulk get targeted by all of the remaining ignas here, but Purge Edge hits so fucking hard it’s not even worth it. Just make sure that at least the Discordant Igna is targeting him to get the most out of this skill. It’s also a good thing if Alcar is targeting him, but since he dies like halfway through the Chain Attack it doesn’t matter a lot. Rex’s “Raging Flame” (+8% damage when landing a critical hit, with a maximum of 150% damage increase). Just make sure he hits at least 19 crits before the Chain Attack. If I’m not mistaken, the talent art gauge shines when he hits a crit, so you can use that to count. Rex’s “Heroic Spirit” (+150% damage when an ally has low HP). I just let Glimmer take the hits since she’s easy to get to low numbers and will not get healed a lot when using Burning Garland. Na’el’s “Mystic Magnification” (+100% damage each time an ally is incapacitated, with a maximum of 200% damage increase). Just let any character die twice. Also tried to implement Matthew’s Giant-Killer skill (+%100 when fighting Unique Monsters), but Dragon God Alcar never manages to survive till the very end (not that it matters too much because Matthew can hit the damage cap without it). No Unity Combo Stacking because I'm not willing to stay 20+ hours in the same fight lol For the Unity pairings I have Matthew-Rex for the double-cap-damage-Smash, A-Shulk for their accuracy buff and Nikol-Glimmer just because there wasn’t any other option really (though the damage increase over time does get used here, so it’s great either way). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 00:00 Seting up Skills 04:14 Chain Attack 10:20 Character Setups