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If you remember, Musha Gundam and Mk.II split up for two stages. This means we have two stages completely unique to Mk.II to play. Mk.II decides to go after Scirocco's group here at the Hanging Gardens. Scirocco comes at us on his own like a boss, while Judau and Roux rush to reach him in time to help. You'll probably defeat him before they reach of course, which prompts them to retreat and set up defenses whilst Scirocco himself also retreats. Then you get a few allied fields and its time to advance. We have a main camp to defend, but it's usually pretty safe. Your fields are surprisingly powerful here, so you can focus on killing officers that get in your way as you progress towards the center. Nothing too surprising pops up. Once you take the center base, Scirocco appears and tries to hold you off while Judau and Roux both charge towards your main camp along with troops form the Argama. You need to quickly deal with Scirocco and then rush to defeat Roux and Judau before they reach your main camp. Defeating the Argama is optional, I did it and got absolutely nothing for it, not even any dialogue. Anyways, beat those three and we'll win the stage.