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Raid: Trial of the Crusader Difficulty: 25-Man Regular Boss: Anub'arak Anub is back from Azjol Nerub, and ready to kick some ass! Before anything, this was the hell of a bad attempt, we realized some people had never done the fight in middle of it, so it was a real mess... but is funny cause we still killed him =P So this fight has 3 phases... Phase 1: The boss will be tanking facing away from the raid. Some ranged DPS has to down some frost that is flying in the air, these are used to prevent the Nerubian Burrowers to burrow and come after some time later with aggro wiped. 2 sets of adds will come on each phase 1, so first set should be dpsed down quickly, the second set of adds can just be tanked until Anub burrows and phase 2 starts. Phase 2: Anub will be burrowed and will start chasing people randomly. During this phase, small adds will come out, wich can place an stacking debuff on their targets that deals nature damage over time, and lasts 1 minute. The forst that ranged DPS downs is also used here to make Anub crash into it. The person that gets marked should run to the other side of a frost patch and make Anub go on it, this will stop him and make him chose another target. If you let the adds of phase 1 get here, melee should down them while ranged kills the small adds. After some time, Anub will come out and phase 1 starts again. This cycle continues until 30%. Phase 3: When Anub reaches 30% of health, he will stop burrowing, adds will stop spawning and he will cast Leeching Swarm, a debuff that drains 10% of each target's current health every second. So healers should have the raid at 50% health, to minimize the drains and keep people alive if they get hit by Penetrating Cold. Bloodlust should be popped during this phase.