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Level 1 starts at frame 534, screen goes black for last ship piece at 65934. At 59.922751013551 FPS, this gets it done in 18:11.23. [EDIT FROM THE FAR-OFF-FUTURE OF 2023: There has been routing improvements to the Fixed World route since I initially made this TAS; at the time that I did so, this TAS was about a minute faster than the best human time (19m14s), but since then that's actually come down a lot (18m12s).] This generally follows HoodyTwoShoes's route: / 241054821 Some notes: Level 1-2: Using the standard strategy. Level 3: I leap over an additional corner because I can. Level 4: I take a slightly different route here but I still have to wait for the skates to finish out. Level 5: Pixel-perfect nudges to avoid the carrot guy. Level 6: Bad enemy placement. Doorway lands me on top of a devil, I have to start using wings a bit early to avoid a boogieman. I probably should have changed up the frame on which I exit 5 to reroll these. Level 7: The usual strategy. Level 8: I take a slightly swaggier route and pick up an additional buck that I don't need-- again, I'm stuck burning down the skates, so there's not a lot I can do to save time here. Level 9: Again, the usual strategy. Level 10: I open the skates earlier than the usual point in order to spend less time at the exit waiting for them to burn out. Level 11: I jump over a corner here, narrowly avoiding land generation. I also grab an extra map tile at the end to trigger the promotion early, then get into the elevator at the first moment I can do so and not softlock... this seemed slightly more preferable to triggering the promotion immediately on entering 12 (and not being able to avoid the extra life animation). Level 12: The usual strategy. Level 13: Manipulated doorway. Level 14: Another skates level. Level 15: Some nudging to get myself in position to make a quick diagonal trip to the mailbox to pick up icarus wings, other than that it's normal. Level 16: I do a gutsy-looking leap on the bridge-- this was initially to try and avoid the leftward land generation (which I couldn't) but it also lined me up nicely for the elevator so I kept it. Level 17: Normal, although I did manipulate the frame on which I exit for better enemy placement on 18. Level 18: Aside from the manipulated enemies, pretty average. Level 19: Another waiting-on-skates level. Level 20: Hopping on skates for no particular reason. Some particularly bold-looking platform hitops jumps. Level 21: This is basically the normal route, just cutting it close to the edges. Manipulated doorway luck. Level 22: Another level that is basically the normal strategy. Exit was manipulated to reposition the dentists on 23. Level 23: Again, aside from manipulated enemies, pretty average. Level 24: Look at that manipulated doorway! Level 25: Another manipulated doorway; this is another one that lands me on an enemy, but let's just call it a "strategic damage boost" instead of me not wanting to try and reroll it further. There's a lot of optimization that could be done here. I have several doorways left over, which means that there are several levels that could be largely skipped. It may be possible to manipulate the doorways to get better placement; I got something "good enough" and didn't exhaustively test alternatives. Although given that I kept landing in the same places as Hoody's video, I'm now curious about just how random the positions are... There are also plenty of opportunities to skip over "extra" hitops and wings and perhaps get slightly more optimal menuing.