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A playful strain of theatricality runs through all of Theo Triantafyllidis‘s work. Even his earliest works have the quality of carefully directed vignettes or sketches, turns of phrase, jokes and metaphors manifested visually within the design aesthetic of his complex interplay of objects and systems. As part of his 2018 series Role Play, he assumed the virtual costume of a gender bending, blue haired ork avatar to highlight the inherent performativity of his work both in and for digital spaces. In Radicalization Pipeline and Ork Haus, Triantafyllidis casts himself as both actor and dramaturge, using machine learning to enable an improvisational approach to live simulation while at the same time painstakingly designing and implementing intricate virtual stages upon which his simulations can run. Anti-Gone is the result of the artist bringing together all these aspects of his art practice on a physical, IRL stage. “I was already thinking a lot about performativity in VR and the relationship to avatars in my ork avatar series,” he explains. “All of that project was based on recording, rather than real time performance. I was starting to understand that there is so much potential in doing this in real time and having a game engine that allows for a world that is performing in real time and having performers that are interacting with it.” Based on Connor Williamson’s graphic novel of the same name, Anti-Gone is a hybrid theatrical performance in which one actor wearing a motion capture suit faces out into the physical world, while the other stays in VR for the entire duration. A technicolor, post climate collapse, video game engine-generated world is projected on the stage behind and beneath them, a living, breathing ecosystem, brimming with apathetic people and toxic, tropical plant life which reacts and changes in response to Triantafyllidis’s prompts. “I’m fascinated with theatre as a medium and the theatrical language,” says the artist. “In theatre there is this magical thing where a performer can say, ‘here’s a pen,’ and you don’t need to see the pen, you just know it’s there. It’s all based on make believe, theoretically you can create entire worlds with an empty stage and a few performers, asking the audience to imagine everything. There’s a big paradox in this entire project, whereby working with the game engine is this tedious process of planting every single tree and every single object in a very precise place in space, constructing this illusion in the exact opposite way, being very literal and very precise and having to construct everything from scratch.” Working live alongside a musician, a third performer, who performs and controls a host of secondary characters, both physically and with a controller and microphone, Triantafyllidis has complete control of the environment of the play using a game engine, with the ability to change the weather, the time of day, the traffic of the boats that navigate the flooded city where the play takes place, as well as behaviour of the NPCs that populate the world. “All together we are performing the world in real time,” he describes poetically. “I was very optimistic at the beginning of the project,” he continues. “The comic book has two characters and a few scenes so it seemed pretty manageable to make this game engine with the tools I had at the time, but this slowly snowballed into an entire long term theatrical production with a full video game production team working alongside and trying to have the two constantly in dialogue, making huge changes in one another. I felt like we were trying to discover a new language for performing and a new way of building a game world that is able to accommodate this type of situation.” For more information about Theo Triantafyllidis and his work you can follow him on Instagram and visit his website. Anti-Gone Credits: A Performance in Mixed Reality by Theo Triantafyllidis Commissioned and Produced by Onassis Culture Writer (Original Comic Book) – Connor Willumsen Key Collaborator – Matthew Doyle Production Manager, Set and Costume Design – Polina Miliou Curator – Mari Spirito Cast – Lindsey Normington, Zana Gankhuyag, Matthew Doyle Composer and Live Music Performance – Cameron Stallones Lighting Engineer – Connor Childs Motion Capture and Movement Coach – Rachel Ho Lead Programmer – Stalgia Grigg Lead 3D Character Designer – Joseph Melhuish 3D Artists – Sara Drake, Ryan Decker, Siyao Zheng Documentation Video – Nina Sarnelle, Brian Echon Motion Capture technology provided by Noitom MoCap