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Vanquish: When Action Games Had Confidence | Review скачать в хорошем качестве

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Vanquish: When Action Games Had Confidence | Review

Vanquish: When Action Games Had Confidence | Review. Mikami is one of my favorite developers of all time and this is easily one of his most overlooked classics, Vanquish! Early Platinum titles are very strong in how they are able to provide a lot of mechanical depth and game play variety for the player, while also keeping the enemy design robust and challenging all the way through. Vanquish shares this defining characteristic as well but it is very interesting to see this style of design moved from a traditional Character Action context, like Bayonetta, and into a 3rd person shooter, cover shooter framework. It is funny that Vanquish tends to be more popular with character action fans, Devil May Cry players and so forth, than it does western Gears of War fans (from my understanding), but I think it's because Vanquish does such a strong job of emphasizing movement and positioning with its weapon variety and boost mechanic. One aspect of Vanquish, and this era of action games, that I think goes under-appreciated is how confident and forthright the level design is. Rather than taking the typical Nintendo style approach of holding the players hand for the first hour and essentially forcing the player through a tutorial on the first level with each playthrough, Mikami understands that his games are meant to be replayed over and over and so it's much stronger to segment out the tutorial and actually trust the player (crazy idea) to learn the tutorial themselves or simply pick up the game through trial and error. Of all of the more contemporary action game developers, I think Mikami is one of the best at campaign design and rich game play density. Then to top that strong design off, he also adds in God Hard mode to Vanquish, which is the definitive way to play and must be an homage to his beloved, God Hand :-) Right now you can get Vanquish on Steam (PC), PS4, PS5, Xbox 360, and Xbox One. T-SHIRT DRIVE ORDER LINK: https://forms.gle/j3h9JGkSc9acHbNM9 Awesome thumbnail created by @boghogSTG Cool intro animation: @verygoodfreelancer Also check out Zaarock's channel as he acted as advisor for lots of my Vanquish questions:    / @zaarock   Also here is a fantastic God Hard run that I used for some footage in the vid:    • Vanquish: God Hard (Turbo) (Deathless)   And a stylish Challenge 6 run that I also used for some footage:    • Vanquish - Tactical Challenge 6 - 3:56.18 ...   Patreon   / electricunderground   [$2 tier = Monthly Game Review Vote, Name in Credits, Exclusive Monthly Podcast] [$5 tier = Double Monthly Game Review Vote, By Name Shout-out, Name in Credits, Exclusive Monthly Podcast] Website: https://theelectricundergr.wixsite.co... Electric Reddit:   / electricunderground   STG Revision 2020 Discord (Shhmup Community Discord):   / discord   00:00 Vanquish Starts with Confidence 04:08 Vanquish's Gameplay Evolves with Knowledge and Skill 06:32 The Enemy Design is Robust and Challenges the Player's Move set 09:30 The Weapons Types Are Character Action Influenced 10:45 Quick Break, T-Shirt Drive! 11:10 The Boost System is the Secret Sauce 16:00 God Hard GOES HARD 19:35 Removing Weapon Upgrades is Top Tier 23:23 God Proves DIFFICULTY IS CONTENT 25:31 Critique 1 - Needs More Rizz Visually 29:18 Critique 2 - The Scoring is Underdeveloped and Kinda Broken 30:41 Critique 3 - Vanquish Deserves More MODES 34:08 Final Thoughts - Another Mikami Classic, Very Approachable Too. #platinumgames, #actiongames, #bayonetta

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