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Nick from Code Stash here back with my first official dev vlog. In this video I'll discuss the factors which caused me to poorly architect my initial prototype in Unity. I'll go over a great tool I use for organizing my project work, helping to balance being a full-time professional programmer as well as a hobbyist indie game developer. We'll also check out what I've been playing recently including an old school RPG favourite as well as a fresh re-release of a modern RTS classic. Join me on this indie game development adventure as I document the process of solo developing my first indie game over a 12 month period using the Unity game engine. Links to Scriptable Object presentations by Richard Fine and Ryan Hipple: • Unite 2016 - Overthrowing the MonoBehaviou... • Unite Austin 2017 - Game Architecture with...