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The complete soundtrack heard during Halo CE's tenth and final level, The Maw, exactly as its heard in-game, in order. All music composed by Martin O'Donnell & Michael Salvatori. 00:00 The Maw. Plays during the intro cinematic. 01:05 Suite Autumn (5th segment). Plays immediately after the intro cinematic, as the player makes their way through the Autumn's corridors towards the bridge, fighting Flood and Sentinels along the way. 02:19 Drumrun. Plays as the player gets close to the door that is shortly thereafter bashed open, unleashing a horde of Flood upon the player. 03:10 Suite Autumn (5th segment). This is the same track as the one from the start of the level, which resumes playing after the player has fought through the Flood horde and arrives outside the cafeteria, and plays as the player makes their way through the cafeteria. 04:11 Suite Autumn (3rd segment). Plays upon the player's arrival outside the bridge, and plays during their fight to clear out the bridge. 05:19 Enough Dead Heroes (reduced vocals). Plays during the majority of the bridge cinematic. 06:57 Enough Dead Heroes (Hunter theme, light percussion). Plays at the end of the bridge cinematic, and continues into gameplay as the player fights off the Sentinel ambush on the bridge. 07:39 Drumrun. Plays as the player is leaving the bridge, making their way through one of the Autumn's Flood infested armouries. 08:39 Devils...Monsters... Plays shortly after the player's arrival in Cryo Bay A, where Sentinels and Flood are fighting each other. 10:07 Truth and Reconciliation Suite. Plays as the player is scavenging weapons and ammo from the armoury just outside engineering. Some of the composition in this track is present in the Truth and Reconciliation Suite from the official OST, but most of it did not make it into the official OST version. 11:24 Devils...Monsters... (percussion). Plays if the player hangs around in the armoury outside engineering long enough for stealth Flood to start spawning, but only after killing the first one, prompting the rest to spawn. Most players will miss this, as they often not in the armoury long enough for these stealth Flood to spawn. 12:00 Truth and Reconciliation Suite. Plays after the player has eliminated all stealth Flood in the armoury outside engineering. It continues from the previous track. 12:30 Suite Autumn (1st segment). Plays upon the player's arrival in engineering, and continues playing as the player makes their way up to the fourth level of engineering, where the engine shafts are located. 12:50 Covenant Dance. Plays as the player heads through the small corridor located between the third and fourth levels of engineering on the right side of engineering. This track will cut in and out as the player moves in and out of this corridor, stopping as the player leaves it to allow the previous track to resume playing. This track can be fairly hard to trigger, and most players will miss it, as it requires a specific route to be taken, and won't trigger if the player moves too quickly through the area (or only a brief couple second part of it will play). 13:25 Suite Autumn (1st segment). Plays after the player has left the corridor mentioned in the previous track. It continues from the previous track. 13:55 Library Suite (3rd segment). Plays after the player has destroyed the first of the 4 engine shafts. 14:19 The Gun Pointed at the Head of the Universe (percussion). Plays after the player has destroyed the second of the 4 engine shafts. 15:25 Suite Autumn (4th segment). Plays after the player has destroyed the third of the 4 engine shafts, leaving one left. 16:36 The Long Run. Plays after the player has destroyed all 4 engine shafts, prompting their escape from engineering. 17:22 Suite Autumn (1st segment). Plays during the elevator ride up from engineering to the start of the Warthog Run. 18:07 Drumrun. Plays during the first phase of the Warthog Run. It is the longest continuous track in the game. 21:57 Dust and Echoes (end). Plays during Echo 419's death sequence. 22:21 Truth and Reconciliation Suite (Warthog Run). Plays during the second phase of the Warthog Run, and consequently the game's finale. 24:12 Dust and Echoes. Plays during the game's ending. 27:01 Opening Suite (ending strings). Plays during the "mission failed" cinematic that plays if the timer hits zero at any point during the Warthog Run. This video is intended as a remaster of the complete soundtrack previously made by benmarshall801. The original can be viewed here: • Halo CE Complete Soundtrack 11 - The Maw