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Thanks to for Audible for sponsoring today's video. Get your free 30 day trial, one free audiobook, and 2 audible originals here! http://www.audible.com/extracredits OR text "extracredits" to 500500 Let's talk about how game saving works, the different types of saved-game systems, and which types of game designs encourage the practice of "save scumming"--which we don't think is inherently a bad thing, but it can feel frustrating to players if they feel like that's their only guaranteed chance of success at a difficult gameplay situation. --- Thanks for participating in this week's discussion! --- Check out our community guidelines so we can have MORE high-quality conversations: https://www.extracredits.site/extra-c... --- Want to support the people who make this show? --- Become a Patreon Member & Vote on future Extra History episodes! http://bit.ly/EHPatreon Or show off your fandom with our merch! http://extracredits.store/ --- Want more Extra Credits? Subscribe and follow us on social media! --- Twitter: http://bit.ly/ECTweet Facebook: http://bit.ly/ECFBPage Instagram: http://bit.ly/ECisonInstagram Twitch: http://bit.ly/ECtwitch Website: http://extracredits.site/ --- Interested in sponsoring an episode? Email us: [email protected] --- ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro Music: “Dragonfireplace” By: Rozovian https://ocremix.org/remix/OCR03079 #Shorts #SaveScumming #Gaming