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A full completionist run of one of SimCity 3000's more basic scenarios, "The Fall Of The Wall". This scenario takes place in Germany's grand city of Berlin, a once-evil land that has become one of the greatest quality governments to date. As the scenario's story goes, Berlin has been divided into two halves during the cold war by a big, obstructive wall. The west side of the wall has prospered while the east side suffered poverty, crime, pollution, and more. Now, the cold war is over and changes can be made. The goal of this scenario is to take down the wall, connect the transportation between the two sides of the city, and raise the quality of life on the once-underserved east side of the city. This scenario may take new players by surprise, as there's a landmark situated directly between two segments of the wall that you must not bulldoze, or else you will fail. Raising the land value and lowering pollution one the east side can easily be done by installing a couple fusion power plants, or one fusion and one microwave power plant to save on costs, then bulldoze all of the worthless coal plants and replace them with police stations, raising land value while reducing pollution at the same time. With this procedure alone and a few tweaks added in, this could be pulled off quite easily.