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This is an unboxing and preview of the two player, but solo/solitaire friendly (thanks to chit pull activation) war board game Hold the Line: Hannibal. Designed by Dan Fournie and published by Worthington Publishing. Hold the Line: Hannibal is a grand tactical two-player game covering 10 of the greatest battles of the Punic Wars: Bagradas 255 BC Trebia 218 BC Trasimene 217 BC Cannae 216 BC Dertosa 215 BC Baecula 208 BC Metaurus 207 BC Ilipa 206 BC Great Plains 203 BC Zama 202 BC Following in the footsteps of Richard Borg’s Commands and Colors system and more directly Worthington’s Hold the Line series, Hannibal includes a mounted standard size 22x34inch map board, 13 hexes wide and 9 hexes deep. Combat is resolved with custom dice. The game uses large full color double sided counters for your military units. The scale is 300-400 meters per hex, 90 minutes per turn and units of 3-6,000 infantry, 2-4,000 cavalry and 15-25 war elephants. The units are mainly of 4-steps and include four types of infantry: elite, regular, barbarian and light; three types of cavalry: regular, barbarian and light; and, of course, war elephants. Some units have missile capability, which enhances lethality in combat. Units include Carthaginians, Libyans, Gauls and Ligurians for Carthage and Roman legions and Italian wings for Rome, with Iberians and Numidians fighting for both sides. A battle can be fought in 60-90 minutes. Hold the Line: Hannibal introduces several innovative features: Facing: Most importantly in a depiction of ancient combat, facing plays a major role in movement, reaction and combat in Hannibal. Units face a hex vertex and have two front hexes, two flank hexes and two rear hexes. Movement and attack are restricted to front hexes, while defending against flank or rear attacks is penalized. Formations: The Action Point (AP) mechanic is retained from Hold the Line. However, an original command system features formations of one to six units in Hannibal. Most armies have a center and left and right wings of infantry, with two cavalry wings. Each formation is activated in turn by a chit pull system, introducing uncertainty and fog of war. Leaders: Formations are led by over 30 of the famous historical leaders of Carthage, Rome and Numidia with varying capabilities and limitations. In Hannibal, leaders are required to activate units of their formation based on their command range. Leaders may provide battle bonuses in combat and retreat; rally weakened units; and seize the initiative overruling the usual chit pull order. Leaders can also be killed or captured. Support me directly! Monthly: / wargaminghansen One-time donation: https://paypal.me/wargaminghansen Shop for Wargames at Amazon (Affiliate Link): https://www.amazon.com/shop/waynehans... The game on BGG: https://boardgamegeek.com/boardgame/4... The game on the publisher's website: https://www.worthingtonpublishing.com... Contact me: On BGG at username "wtjbatman", or via email at murdly@gmail.com Interested in providing review copies of your game(s)? Contact me at the above email. Can't get enough of me? Check out my Blog at https://www.substack.com/@wargamingha...