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The European Commission organised this workshop on competition in virtual worlds and generative AI on 28 June 2024. This event served as a follow-up to the call for contributions launched in January 2024, which sought insights into the state of competition within these two sectors. The workshop presented an opportunity to further explore the findings and reflections initiated by the call for contributions and it aims to foster a deeper understanding of competition dynamics within virtual worlds and generative AI, exploring the challenges, opportunities, and regulatory implications arising from the evolving landscape of digital innovation. The workshop featured three panel discussions, each addressing key themes and issues pertinent to competition in virtual worlds and generative AI. Distinguished participants from various backgrounds, including national competition authorities, academia, big tech companies, startups, and other stakeholders, contributed their expertise and insights to the discussions. Timecodes 0:00 Intro 4:23 Introductory Speech | Olivier Guersent 18:10 Panel I on Competition Dynamics in Virtual Worlds 2:14:54 Panel II on Competition Dynamics in Generative AI 5:11:25 Opening Speech | Benoît Cœuré 5:53:00 Panel III Role of Competition Enforcement 7:11:05 Keynote conclusion | Margrethe Vestager #eucompetition #generativeai #ai #workshop #virtual