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This basics video tutorial shows you how to setup positional/3D sound in GameMaker Studio 2. But before we start. What is 3D/positional sound? Well, it is simply the effect that sound is based on a distance between a listener and an (sound) emitter. I wouldn't feel right if an enemy close would have the same loudness like one far off. And that is what GameMaker Studio is calculating for you if you setup that with a few easy steps. This effect is not necessary but a neat subtle addition to video games mostly used for ambience sfx (for example a waterfall) or sound effects. ▶ Gamemaker Studio: https://www.yoyogames.com/get ▶ Trial limitations: https://help.yoyogames.com/hc/en-us/a... ♥ My free game Clunky souls: https://1up-indie2.itch.io/clunky-souls ♥ My assets: Get some assets at itch.io https://1up-indie2.itch.io/ ♥ Support me and get fresh game art and game maker projects every month: / 1upindie Follow me on: Instangram: / 1upindie Twitter: / 1upindie Discord: / discord 0:00 Introduction 0:35 Subscribe 0:55 General concept explained 3:35 Setting up 08:50 Optinal: Setting up with emitters 10:42 An issue where left and right speakers may play incorrect, fix is that 11:03 Game shown: Ender Lilies