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UPDATE: Its out! https://steamcommunity.com/sharedfile... A few small things I put together to show up an addon I am working on. Most of the jankeyness is coming from the e2 side(PS I welded the levers in the loader and that's probably why they are spazzing) Hit show more to see function list List of the supported functions as of right now vrSetPlayer(entity) Sets the player the chip is listening to to the current player, will return 1 if the player is using VR vrStopRequesting() Stops listening to the current player vrPlayerInVR(entity) Returns if a player is in vr vrMovement() Returns the movement of a player(Or steering(x,y) if they are driving) vrPrimaryFire() vrPrimary2() Returns the amount of trigger pull on index vrSecondaryFire Returns secondary fire vrLeftGrab() returns 1 if the user has their left hand closed. Uses finger curl so it can work when in vehicles vrRightGrab() returns 1 if the user has their right hand closed. Uses finger curl so it can work when in vehicles vrRightHandPos() returns local position of the right hand relative to player or vehicle vrLeftHandPos() returns local position of the left hand relative to player or vehicle vrRightHandAng() returns local angle of the right hand relative to (0,0,0) or vehicle vrLeftHandAng() returns local position of the left hand relative to (0,0,0) or vehicle vrRightHandWorldPos() returns local position of the right hand relative to player or vehicle vrLeftHandWorldPos() returns local position of the left hand relative to player or vehicle vrRightHandWorldAng() returns local position of the right hand relative to (0,0,0) or vehicle vrLeftHandWorldAng() returns local position of the left hand relative to (0,0,0) or vehicle vrForward() returns the forward control in a vehicle vrReverse() returns the reverse control in a vehicle vrTurbo() Returns the vehicle turbo input vrHandbrake() Returns the vehicle handbrake input vrTurret() Returns the vehicle turbo input