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Welcome to my playthrough of the custom level Recovery by Johnny Thunder. This is part 3 of the Ginez Silvo: The Adventure Continues custom Campaign. Had to fix a couple of things before I recorded this one also had to change the end of the level a fair bit because all of the objectives completed in one room so I made use of the quad room: -added intro swirl. -give names to all pickups. -resized crates on conveyor. -resized roller door at start. -adjust sets in first room. -moved objective B into quad room [to many objectives in 1 room]. -added safe, put silver gun and ammo in it. -added guards to quad room. -added new camera to quad room. -added some crates to quad room. -attached exit key to guard in quad room. -added safe key and attached it to guard in safe room. -added action blocks so not all guards come at the same time. -adjusted some doors to fit a little better. -fixed action blocks for spawning alarm guards [it didn't work at all]. -added 3 hidden boxes of silver ammo. -added 1 body armour. -used magnum bullets box template for silver bullets [looks better]. -added animation to ending scene. Here is a link to the patch: http://n64vault.com/ge-campaigns:gine... I'm using the 1964 emulator with Keyboard & Mouse plugin. Don't forget to like and Subscribe. / @007action Thanks for watching. Twitter: / 007action1