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In this episode of our Hytale Journey, the city continues to grow and slowly turns into a living medieval settlement rather than just a collection of buildings. After improving several details around the tavern district, we shift our focus toward expanding the surrounding neighborhood. A brand-new city district begins to take shape, featuring multiple smaller two-story houses that add density and realism to the urban layout. These townhouses help define proper streets, courtyards, and transitions between the larger landmark buildings and the city walls. But this time, it’s not only about aesthetics. Behind the tavern and close to the city wall, we start planning something functional: our very first animal holding area. Instead of randomly placing animals around the island, we want a structured and believable solution that fits naturally into the medieval setting. We design a backyard space that feels integrated into the city infrastructure. The area is carefully enclosed and fenced in to create our first proper kennel zone. To protect the animals and make the space feel complete, we add a simple but fitting roof structure — practical, believable, and stylistically consistent with the rest of the city. This episode focuses on expanding outward, adding depth to the urban layout, and slowly transforming the island into a fully functioning medieval town. It’s about layering details, defining districts, and thinking ahead about how animals, citizens, and buildings all connect within the settlement. Step by step, the city becomes more alive. If you enjoy medieval city building, urban planning, structured base design, and watching a settlement grow organically in Hytale, this episode is another important milestone in the journey. Let me know what kind of buildings you’d like to see next in the city — workshops, stables, guard towers, markets, or something completely different. 🔖 Hashtags #Hytale #HytaleGameplay #HytaleJourney #HytaleBuilding #HytaleCity #HytaleMedieval #HytaleIsland #SandboxGame #VoxelGame #TheGenM