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timestamps 00:00 start 00:17 Triple Slash 00:20 Lunge 00:26 Teleport 00:33 Parry 00:39 Soul Daggers 00:47 Soul Pillars 00:58 Backstep 01:05 Focus 01:27 Parry (hit) 01:37 Void Tendrils move names and descriptions taken from the official Hollow Knight wiki: https://hollowknight.wiki/w/Pure_Vess... """ The Pure Vessel has a similar moveset to the Hollow Knight boss fight, albeit with different speeds and some changes and additions. They have the following abilities: Soul Daggers: Pure Vessel moves to either side of the arena, faces the Knight, and raises their hand. The hand glows white while they summon seven daggers that shoot towards the Knight in straight lines along an arc. The daggers are summoned sequentially: the first one firing at an angle towards the floor, and the last one firing straight up. Triple Slash: Pure Vessel slashes with their nail three times. Each slash of their nail moves them forward, covering about 1/3 of the arena in total. The slashes cover enough space that they can damage the Knight even if they are not directly in front of Pure Vessel. Soul Pillars: Pure Vessel either leaps or teleports into the air above where the Knight was and then slams into the ground, causing pillars of Soul to jut up from the floor of the arena. These pillars are equally spaced, allowing some safety between them, and they span the entire arena. Lunge: Pure Vessel draws their nail up and lunges along the ground towards the Knight. This lunge covers about 50% of the arena. Parry: Pure Vessel takes up a defensive stance with their nail. If the Knight damages them after their nail shines, they take no damage from the hit and instead respond by shifting forward slightly and slashing with their nail. The parry lasts 0.5 seconds. Focus: Pure Vessel begins focusing Soul in a fashion similar to the Knight. However, unlike the Knight, Pure Vessel surrounds themself with a circular aura that eventually explodes. Shortly after, six smaller auras appear randomly throughout the arena. Then these smaller auras explode in rapid succession in the order in which they appeared. Pure Vessel begins another attack as the final small explosion occurs. They start using this attack when they reach 66% of max HP. Void Tendrils: Pure Vessel opens their cloak, revealing several flailing void tendrils, including two larger ones. About three quarters of a second later, the two larger tendrils lash out across about 60% of the arena. The lashing continues for about three quarters of a second. They start using this attack when they reach 33% of max HP. Jump: When the Knight remains off the ground for too long, Pure Vessel launches themself at the Knight's location, dealing contact damage. Teleport: Pure Vessel teleports within the arena to prepare for an attack or dodge the Knight. Backstep: Pure Vessel quickly backsteps away from the Knight if they get too close; they then perform another attack. """ This fight usually ends much faster if you have Shaman Stone or Unbreakable/Breakable Strength equipped. I skipped both so that we could see the fight for a bit longer