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When Is a Walking Sim Not a Walking Sim? | Walking Simulator Games With No Walking Welcome to a deep dive into the strange and fascinating world of walking simulators that barely involve any walking at all. In this video, we explore the genre's quirks, contradictions, and unexpected evolutions by looking at several standout games that are labeled as walking sims... but subvert the label entirely. Games Featured: Flower – A beautiful petal-floating experience from the creators of Journey Everybody’s Gone to the Rapture – A post-apocalyptic mystery where you’re technically not walking because you're technically not alive ABZÛ – A stunning underwater adventure filled with sea life, emotion, and zero land-based movement Jusant – A climbing-based puzzle-platformer that redefines what exploration looks like These games all fall under the "walking simulator" category, yet ironically feature almost no actual walking. So what really defines a walking sim? Is it the pace, the storytelling, the emotional tone, or just the lack of traditional action gameplay? In this video, we’ll cover: The history and evolution of the walking sim genre Why the term “walking simulator” may be outdated or misleading How these games push boundaries through storytelling, exploration, and atmosphere Whether it’s time to rethink how we categorize games If you have any great examples of non-walking walking simulators that didn’t make the list, let me know in the comments. I’m always up for discovering more games that challenge expectations. If you enjoy thoughtful takes on indie games, game design, and genre commentary, don't forget to like, comment, and subscribe for more.