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In Part1 of this series, I walk through the basics of Metasound Synthesis features in Epic Games, Unreal Engine 5. We will look at the Sine Generator, some basic AD & ADSR Audio Envelopes and go over some bigger concepts in subtractive synthesis. We also look at the MIDI Note Quantizer and the Frequency Nodes to control pitch. This next generation audio system is a must for game audio programmers, sound designers and composers for the future! Metasounds give you the ability to create non-linear, generative and procedural music and sound effects that can truly enhance the experience of the gamer and help tell the whole creative story! Enjoy #unrealengine5 #metasounds #eventdispatchers #gameaudio #synthesis 00:00 Intro 00:19 Create Metasound 01:38 Subtractive Synthesis Overview 04:00 Adjusting Frequency of Pitch/Frequency To midi 05:41 Midi To Frequency Node 07:14 Midi Note Quantizer (Scales and Modes) 09:40 Envelope Generators - AD/ADSR 13:33 Conclusion ****** My Website: https://www.fullertime.com ***** Get Awesome Ambient Pads: https://worshiptutorials.com/pads/ Over 100,000+ Sets Sold!!!! Brian Michael Fuller is an American media composer and sound designer for Film, TV, Media and Video Games. C++ Entry Level Certified Programmer and WWISE Certified. Fuller has composed and produced 500+ tracks for major TV Networks all over the globe. He has had music and sound design featured on networks such as BBC, Fox, CBS, MTV, E!, Spike, Showtime, OWN, BET, France 5, ProSieben Maxx, RTL 5, Nickelodeon, History, Discovery, Animal Planet, and A&E. Fuller has done soundtracks, sound design and dialogue editing for companies including Toshiba, Cree Lighting and many others. Highlights include A&E’s Emmy Award Winning “Born This Way” as well as NFL’s Super Bowl 55 on CBS which was broadcast in 180 countries and was seen by 96.4 million people—including out-of-home viewers—across all platforms, including CBS, CBS Sports and NFL digital properties, Verizon Media mobile properties, and ESPN Deportes TV and digital properties.