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Exploring State of Decay 3! In this series, I'm exploring speculative features for the next installment, focusing on exciting possibilities that could shape the future of the zombie game we love. Remember that I have ZERO insider knowledge and present these ideas as a long time player and fan only! In this first episode of my speculative SoD3 series, we dive into what the future of world design could look like — using the fictional Sullivan’s Ridge as our starting point. Could we be getting one giant connected map? A tactical diegetic UI that replaces the old SOD2 map? Dynamic danger zones that evolve? Divergent biomes? Or even environmental storytelling that reacts to your choices? 🔥 Topics Covered: -One massive open world vs. modular zones -Diegetic map and community interfaces -Reactive environments and terrain changes -Immersive UI and in-world feedback loops 📍 This series is all about imagining what’s possible. If you love deep dives, bold speculation, and grounded survival design — hit subscribe and let’s rebuild the apocalypse together. 👀 Like what you see? Drop your theories in the comments — I read every one. 🧪 More SoD3 speculation coming soon: Bases, Vehicles, Enemies, Enclaves, and More! 🙏 Thanks to These Awesome Creators for unknowingly permitting me to use their content - check them out!: 🔗 The Broken Sword - / @thebrokensword 🔗 Magnet VFX— / @magnetvfx 🔗 UNZEEN Ambience - / @unzeeen 🔗 Ambient Renders - / @ambientrenders #StateOfDecay #SoD #ZombieGames #GameDesign #OpenWorld #SurvivalGaming