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In this Maya timelapse, I'm showing my process of modeling an asset as closely to a concept as possible - a skill that's especially useful when working on stylized 3D art that may have irregular shapes and proportions! In this video I'm working from Krzysztof Maziarz's Fitness VM concept. Find Krysztof's original concept here: https://www.artstation.com/artwork/lG... I fell in love with this concept art the instant I saw it, and especially after being laid off from a management role as CG Supervisor, this was a great exercise to get back into asset creation as I build up my portfolio. A main part of this process is setting up a locked render camera, checking it throughout the entire modeling process, and making sure that shapes line up. This concept is especially illustrative and required a lot of vertex finessing to make it feel really solid! I didn't record Zbrush or Substance Painter for this piece, but let me know in the comments if you'd want a video specifically for that in the future! I'll be hard at work updating my portfolio, so don't forget to like and subscribe! See the full piece and more renders on my Artstation here: https://www.artstation.com/artwork/rl... - - //Socials// Bluesky ⇾ https://bsky.app/profile/jeighto.bsky... Twitch ⇾ / jeight0 Artstation ⇾ https://www.artstation.com/jeighto Don’t forget to Like and Subscribe!