У нас вы можете посмотреть бесплатно 9D complete! Final room playthrough and completion stats или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Well, that took way longer than I was expecting, but man I had a blast (minus a few questionable design choices, particularly in the second half of this room). Final thoughts are that I really really really love this level. After all, I've been playing it practically nonstop for the past week. Some parts are flawed but still fun (jank gameplay, bad decoration, etc.) but then other parts (much less common, luckily) are just plain bad. For example, there's a room about halfway through the chapter that's pretty tough. You beat it, move onto the next room, inevitably die, and BAM you are sent back to the beginning of the previous room. Not cool, Moni. Then there's the issue with the final room. The first part is actually fantastic, and it is still pretty good throughout until you hit the power box. Then everything goes downhill. The camera is actively and intentionally battling you the whole way through, and the intended path to the end is very unclear. Also this room took me around 10 hours to complete, so best of luck to anyone that actually gets this far: it's a real doozy. I've kind of been talking negative but my overall thoughts are extremely positive still. I didn't record my entire playthrough because that would be a nightmare to edit, but there is a lot of incredible stuff here. I was blown away by some of the thought that went into the custom environments, and the gameplay in many rooms is top-notch. The new movement techniques are also used very well, and I even learned a few new ones, which is surprising. It is also very, very, very hard and long. I will probably upload future low-death runs (no, 9D golden will never happen, stop asking) and deathless checkpoints (for the reasonable ones, at least). Keep in mind there are 28 checkpoints, so it might be a while for stuff to start coming out.