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MIO: Memories in Orbit is a beautiful 2.5D platformer with great visuals, music, and a worthwhile story. It has some mostly decent bosses, reasonably mediocre combat, but is much more focused on the platforming side of things, where it has a combination of clever mechanics that turn longer sections into puzzles to be conquered. But there are also a number of design decisions people are unlikely to like: Boss Runbacks: There are multiple boss runbacks of at least 20 seconds. There is at least one that tops out at near 50 seconds, including a 22 second elevator ride. That boss can two-shot you, regardless of how much health you have. The time for boss runbacks can be mitigated somewhat by a mod that erodes the boss’s health for each death they inflict on you, speeding up future attempts very slightly each time. There is also an assist option that does the same thing for no mod slot cost. (These do not stack.) Healing System: You can heal only at save points and special basins scattered around the world. Unless you have a specific mod equipped, the latter costs you a small amount of currency. There is a mod that will heal a pip for each three enemies you kill. A second mod allows you to regenerate a single health pip if you stay fully grounded for 5 consecutive seconds. There is an assist option that does exactly the same thing for no mod slot cost. (These do not stack.) Health Loss: The game starts by permanently removing two of your four health almost immediately, but leaves them on your UI for the whole game. At certain key moments in the story or exploration, a ‘tremor’ will occur which each remove a layer of your ‘Protective Coating’. I believe you can lose a maximum of five total health this way (including the two from the start). You can mitigate the lowered health with a mod that gives a health pip while equipped, and a second mod that allows you to ‘overheal’ an extra health pip at once of the Nacre Basins. The tremors also lower enemy and NPC health, and according to the devs can lower boss health down to 80% of their original pool. Map Navigation: The game has a map system similar to Hollow Knight’s, in that it only fills out after you die or save at one of the ‘Network Points’. While you are in an unknown area, the golden circle that normally shows your location does not show on the map. There is also a faint golden line visible on the map while exploring unknown areas. Its intended purpose is unclear, and it did not appear to function consistently during my playthrough. Item Collection: The game provides no hints for where items are, or if an area is complete. Some late game sections require collecting 6 and 12 of some key items. While the former can all be found in a specifically-named zone, the 12 are all over the world. Fast Travel: To unlock fast travel from Network Points, you need to find the linked Overseer. You cannot fast travel between the upper and lower parts of the map, however, and must instead use the Shuttles which take quite some time. (Lab: 56 seconds), (Vaults: 56 seconds); (Crucible: 40 seconds). *********************************************************************************************** Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion. https://store.steampowered.com/app/16... *********************************************************************************************** If you found this video entertaining (or my Metroidvania maps useful) and want to support my video/map-making efforts, please consider making a donation to my ko-fi ►►► @ https://ko-fi.com/demajen You can also: ►subscribe on YouTube and turn on notifications (@ / demajen ) ►check out my absolute ramblings on BlueSky (@ https://bsky.app/profile/demajen.co.uk) ►visit my website (@ http://www.demajen.co.uk) for a full list of the games I've made maps for. *********************************************************************************************** #miomemoriesinorbit #metroidvania #playthrough