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In this quick DevStream, we tackle spawning shadow duplicates for Drift (Echo) magic in our indie game The Rend—starting simple decoys and pushing to make them attack via messaging. We debug ability granting, collisions, and effects in Blueprints. We troubleshoot: 🕴️ Duplicating Ruin for Drift setup & naming 🛠️ Spawning GameplayCue actors with sprites/ASC 🔄 Granting melee/range abilities to duplicates 🎮 Broadcasting messages for synced attacks 💥 Fixing delays, casts, and VFX playback Raw indie dev: Epic wins, fails, and community input in a jammed session—summer schedules! Patrons, thanks for the support and questions—drives the magic! ✨💲 Tips are welcome! (We also have Patreon and Supers): 💲✨ https://www.paypal.com/donate/?hosted... 💜 Patrons, you keep the lights on — thank you! Join the chaos, vote on features, and get dev-stream replays: / askadev 💸 Tip Jar / One-off support https://www.paypal.com/donate/?hosted... 🗣️ Hop into the Discord Community Q&A, bug hunting, and the occasional meme: / discord Spreading the word is just as valuable—likes, shares, and comments help more than you know. 🙏 Thanks for riding shotgun on this rollercoaster. Next stop: ranged attacks, combo logic 📺 Chapters Intro & Plan — 0:00 Welcome, Patreon shoutouts, and duplicate goals. Duplicating Ruin for Drift — 2:14 Copying abilities, renaming, and basic setup. Ability Trigger & Cleanup — 3:58 Removing knockback, adding breakpoints. UI/Shard Updates & Testing — 5:35 Equipping Drift, granting sets, initial casts. Spawning GameplayCue Actor — 7:50 Adding sprite, ASC, no collisions. Granting Abilities to Duplicate — 19:13 Melee/range sets, listening for messages. Broadcasting Attacks & Debugging — 30:00 Messaging system, casts, delays, VFX fixes. Final Testing & Wrap-Up — 58:46 Synced attacks, cleanup notes, and questions. #unrealengine #Blueprints #GameDevelopment #GameDesign #UnrealEngineTutorial #gamedev #indiegame #ue5 #shadowduplicates #devstream Shadow Clones Attack!