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Christopher Stockman, creator of Saints Row, shares his journey to becoming a game director on a AAA project. He recounts his early experiences at Volition, starting as a level designer on The Punisher and rising to lead the ambitious Saints Row project after redefining its multiplayer vision and taking over the design director role. Stockman provides insights into the challenges, creative decisions, and leadership moments that shaped the development of the groundbreaking open-world title. #gamedevelopment #saintsrow Part 2: • Saints Row Creator on how it went from GTA... Buy Chris' Ultrawings 2 on Meta Quest!: https://www.meta.com/experiences/ultr... 🚨Disclaimer:🚨 The views and opinions expressed in this video are those of the interviewees and do not necessarily reflect the official policies, positions, or opinions of the host, this channel, or its affiliates. The content is provided for informational and entertainment purposes only. Viewer discretion is advised. Here's how you can support this channel: ⚡BUY XENOTILT ON STEAM:⚡ https://store.steampowered.com/app/20... 🔥BUY DEMON'S TILT ON STEAM (and everywhere else): 🔥 https://store.steampowered.com/app/42... ☑️Subscribe to my channel for more: / @ralphbarbagallo ☑️Follow me on Bluesky: https://bsky.app/profile/flarb.bsky.s... ☑️Follow me on Threads: https://www.threads.net/@flarb ☑️Follow me on Instagram: / flarb