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Back To Saturn X Episode 1 MAP31: "Optical Hopscotch" by Skillsaw Recorded on: Crispy Doom 5.6.3 Played back on: dsda-doom 0.21.3 (-complevel 2) - While it looks sleek and shiny rather than gloomy and dismal, this level still really reminds me of The Chasm. Both levels present a ton of options for where to go and give you free reign over the space in order to experiment and figure out what the most optimal path might be. There are wrong turns and horrible deaths along with treasure hoards and good sniper spots among the possibilities you might find, and the thrills & spills made the initial learning period very entertaining. If you've played many Skillsaw maps, you may be familiar with this structure: "Here's a big sandbox to explore: go find all three objectives and bring all three keys back to home base." The key arenas can be pretty scary (particularly the strobe-lit yellow key zone, which traps you in a tight space with a crowd of Revenants), but the more you explore, the more resources you'll discover and the better-equipped you'll be to handle their challenges. I may not be the biggest fan of this aesthetic of polished steel and gleaming neon, but I really dig the use of 3D space as you hop from structure to structure or wade through the winding paths of the nukage ocean below. A lot of effort has gone into making sure that all the different jumps & sightlines connect smoothly. The final comparison I'll make with The Chasm is one regarding the final challenge waiting for you at the level's end: a purely movement-based exercise which is relatively simple, but high-pressure enough that you just might choke right at the finish line. Getting through to the end is always a thrill, a release of tension after a steady buildup over a long journey.