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In this video we will be going through the standard lights 3dsMax offers in a warehouse scene which I have provided, to demonstrate their attributes and functions. The first item I will show you is the light lister. This is a dialog box which will list any lights existing in the scene and their basic settings. We can also select the lights from here and set global settings for all lights. I will take you through the options in detail to give you a good understanding of what you can control from there and explain what everything is including Multiplier, Colour, Shadows, Map Size, Bias, Sample Range, Transparency, Integrity, Quality and Decay. I will show you how to set 3dsmax up so that you can see everything clearly in the viewport using Illuminate with Scene lights, Enable Hardware Shading, Enable Shadows and Enable Ambient Occlusion under Lighting and Shadows. I will show you how to add a variety of Standard Lights and I will explain in detail how to control them. First of all we’ll look at animating them. I will show you how to do this by changing the parameters of one of the lights with the Auto Key switched on. I’ll explain how to animate the colour and intensity, and I will show you that when you animate a parameter the buttons will be highlighted red in the modify panel for the duration of the keyed frames. We will also animate the position of a light with the Auto Key. Another useful feature that I will show you is the Light viewport feature. This allows you to view the scene looking through the light at its target, which only works with a spotlight or directional light. We will also investigate that when in a light viewport the buttons in the bottom right corner changes to the tools to move the light. We will look at how they are similar to the camera tools that were originally there, and we will look at how you can dolly or zoom the light, control the hotspot, Roll the light, control the fall off, truck or pan the light and orbit the light around its target, all by selecting the option and dragging in the viewport. Finally, I will show you how to obtain different effects when rendering your scene and how lighting plays a massive part in presenting your work.