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Time attack with Zack's edited moveset. Life Gauge set to Largest, Difficulty set to Normal. * * * * * * Zack was interesting to edit, because of his transitions into his stances. There wasn't enough space in his files to fit all his new attacks from duck and sway, so I used some of his existing attacks as options instead. Right at the start (0:11) is his new 3P into backswing/sway punch. He has a 3PPP option from ducking stance is at (0:26) The in-air flip property seen at (0:38) was my attempt at mimicking DOA3/DOA4's in-air flip property using only DOA2U's assets. 3P+K into ducking stance into his kick option at (2:40) 66P+K into ducking stance into his kick option at (3:13) (5:43) This is probably his main juggle. PKKKK rebounces the enemy so the string can be done on an airborne opponent. Wakeup kicks now lose their invincibility three frames before the hitbox activates - which can be seen at (7:37) The idea here was to put a little more pressure on the defender, and to give the attacker an opportunity to crush the wakeup kicks. Anyway, please excuse the haphazard gameplay - I'm not very good with Zack, and I also focus more on showcasing the new stuff than being the best player in these videos~ The costume in this video is based on one of his DOA1 costumes: https://i.imgur.com/gNmkvPJ.png Thanks for watching!