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The Ultimate Guide to Flying a Holding Pattern in DCS World скачать в хорошем качестве

The Ultimate Guide to Flying a Holding Pattern in DCS World 1 год назад

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The Ultimate Guide to Flying a Holding Pattern in DCS World
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The Ultimate Guide to Flying a Holding Pattern in DCS World

Hey guys! As I see the overall skill level of the pilots in my community and other communities like the RED FLAG group go up and up and up, one aspect of airmanship skills unfortunately still lags behind, Holding Patterns, whether in the Marshall Stack pre-push, as part of a CASE III or other ATC ordered actions. Holding patterns and the fundamentals of how to fly one, are one of the most important foundational building blocks in a pilots aeronautical education and tool kit. Not only are they utilized by ATC for functions as diverse as the Marshall for a CASE III approach to an aircraft carrier, a place to put a pilot who went missed on an ILS Approach and needs some time to set up for the next one, and is also the underlying principles behind aspects of tactical flying such as flying a CAP Station, time on target calculations or setting up a Grinder for a BVR Fight! At this point you might be asking, Spud, why can't I just anchor over a fix and fly a circle around it? Why do I need to fly a fancy Holding Pattern? And the answer is Fuel Savings, Fuel Savings, Fuel Savings. When flying in a circle you have your aircraft rolled to left or right, and this splits your lift into vertical and horizontal components which means we cannot develop enough vertical lift component to support the weight of our aircraft and maintain altitude unless we increase the angle of attack of our wings. This is why we have to pull back on the stick in a turn to maintain altitude. This in turn creates more induced drag as a result of our higher angle of attack and increased lift, which means we have to increase our thrust in order to maintain airspeed and thus we expend a lot more gas flying in a circle than a holding pattern with straight legs. And if we are waiting in the Marshall Stack prior to Push, we definitely want to save as much gas as possible for attacking our target, dodging SAMs and dogfighting MiGs! For today’s demonstration we are going to be demoing how to fly a Holding pattern in relation to a Marshall stack for a Strike Package. Thus we will be utilizing a holding pattern diagram with leg length expressed in Nautical Miles instead of time and we will be flying a bit faster than best endurance airspeed to speed up the demonstration. 0:00:00 - Aerodynamics of Holding Patterns 0:04:40 - Holding Pattern Diagrams 0:14:17 - Parallel Entry 0:27:40 - Flying the Hold 0:40:30 - Teardrop Entry 0:57:08 - Direct Entry ►►System Specs DCS/Gaming PC: GPU: GeForce RTX 3090 CPU: Intel(R) Core(TM) i9-10900K CPU @ 5.20GHz Memory: 64 GB RAM 3600mhz Current resolution: 2560 x 1080, 144Hz ►►System Specs Dedicated Server/Video Editing PC: GPU: GeForce RTX 2080 Ti CPU: AMD Ryzen 7 3800X @ 3.9GHz Memory: 32GB RAM ►►Here is a link to my Patreon Page every bit of support helps make awesome DCS videos and missions possible!   / spud   Spike ►►If you want to contact me with feedback on videos or want to collaborate feel free to join my personal discord here:   / discord   ►►And if you do donate to my Patreon make sure to link your discord account for your Roles in my Discord server. #dcs #dcsworld #flightsimulator

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