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Days Gone is one of the most misunderstood PlayStation exclusives of the last decade. When it launched in 2019, reviews were mixed, the conversation quickly moved on, and the idea that it had somehow “failed” began to stick. But years later, after selling around 10 million copies and building a strong cult following, more and more players are discovering what was always there beneath the rough launch — a deeply immersive open-world survival game with incredible atmosphere, tense progression, and one of the most unique horde systems ever created. In this deep dive, we explore the full story of Days Gone. From its risky development at Bend Studio, to the weight of expectation that came with being a PlayStation exclusive in the era of God of War, Horizon Zero Dawn and The Last of Us. We break down the game’s reception at launch, why critics and players had such different reactions, and how the narrative formed that the game had somehow underperformed despite strong sales. We also dig into the real reasons a sequel never happened, the expectations Sony placed on the project, and why Days Gone slowly built a loyal audience over time instead of exploding into a blockbuster overnight. Join this channel to get access to perks: / @devouredgames #daysgone #bendstudios #bendstudio #ps5 #sony #playstationgames #videoessay #consolegaming #pcgaming #zombies