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Game Info --------------------------------------------------- Developer: Lucasfilm Games Publisher: Activision Year of Release: 1985 Game Review & Impressions --------------------------------------------------- I've been going back to my C64 roots of late, and I figured I'd check out The Eidolon by Lucasfilm Games. Along with Rescue on Fractalus and Koronis Rift, The Eidolon was one of the games which cemented the studio's credentials as one of the most innovative game development outfits of their day. Players assume the role of an unnamed protagonist who, on a whim of curiosity, enters the abandoned mansion of one Dr Josef Agon, a notable Victoria-era scientist who seemed to disappear in mysterious circumstances. In the depths of the mansion you discover a dusty laboratory housing the titular Eidolon, Agon's greatest invention and life's work. This spherical contraption was created to for the purpose of probing the subconscious depths of the human mind, discovering whatever lurks within. Ensconcing oneself in the Eidolon, the player is transported into a bizarre network of mystical caverns full of bizarre creatures, seeking answers in the depth and, hopefully, a way back to reality. Each of the game's levels is set within a network of fractally generated caves, with various monsters lurking within the tunnels. The objective of each stage is to defeat a powerful dragon guarding the exit, but you'll need to find different coloured magic gems to awaken the beast from its stony slumber first. These gems can be acquired by defeating monsters found lurking somewhere in the caverns, but even this isn't without a degree of peril. To defeat said beasties, you'll need to master the weapon systems of the the Eidolon, namely the different coloured fireballs it can shoot. These are as follows: Red fireballs: designed for offense, do high damage to monsters and can convert other red fireballs into a gold fireball when they collide. Gold fireballs: can be absorbed by the Eidolon to recharge energy. Green fireballs: causes an enemy to morph into a different monster when hit (can also be absorbed) Blue fireballs: temporarily freeze monsters (can also be absorbed) You'll also encounter fireballs floating near the roof of the caves, although absorbing these have slightly different effects. The blue fireballs will freeze the game timer, allowing you more time to explore, for example. Fighting the dragons is, of course, the game's main challenge. Not only do you need to need to figure out which fireballs affect them, you'll need to master the art of absorbing the fireballs they shoot back. Shooting fireballs and taking damage consume the Eidolon's energy reserves rapidly, so the dragons make for formidable foes indeed. The Eidolon is undoubtedly a highly innovative game for the time of its release. Zzap!64 magazine raved about the game, awarding 97% and a Gold Medal award in its February '86 edition. Other mags were equally effusive in their praise, citing the wonderous graphics and fractally generated caverns as particularly brilliant. I wish, however, that I was more enamoured with the game. While I certainly applaud the clever design and technical chops, the interminable slowness and turgid controls -- something the magazine reviews fail to mention -- proved to be a turn-off. Trying to absorb fireballs to keep the Eidolon's energy levels topped up AND return fire against the boss dragons was incredibly difficult, and the final boss was an absolute joke; I spent several hours retrying the fight over and over again, cursing the unresponsive controls until I finally managed to beat it. As clever as the game is, it feels like it's just too much for the C64 to keep up with. I applaud the team for what they managed to pull off in 1985, but as someone who never played the game back when it came out, it just doesn't resonate with me quite so much. Chapters --------------------------------------------------- 00:25 Titles 00:25 Level 1 02:39 Level 2 05:16 Level 3 09:11 Level 4 11:56 Level 5 13:48 Level 6 16:39 Level 7 20:18 Level 8 29:25 Ending