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X-MEN VS STREET FIGHTER (ARCADE CPS2) 1CC - RYU and AKUMA TEAM PLAYTHROUGH (FULL GAMEPLAY). X-Men vs. Street Fighter is a fighting game originally released as a coin-operated arcade game in 1996. It is Capcom's third fighting game to feature Marvel Comics characters and the first game to match them against their own, with characters from Marvel's X-Men franchise being matched against the cast from the Street Fighter series. It was the first game to blend a tag team style of combat with the Street Fighter gameplay, as well as incorporating elements from Capcom's previous Marvel-themed fighting games, X-Men: Children of the Atom and Marvel Super Heroes. It was ported to the Sega Saturn in 1997 and PlayStation in 1998. However, the tag team feature was omitted from the PlayStation version due to memory limitations. PLOT: During his travels, Ryu crosses paths with Cyclops and the X-Men, who show interest in Ryu's power. When Apocalypse appears, stronger than ever before, Ryu's friends and the X-Men band together to combat Apocalypse, some for the purpose of saving the world, and some for their own evil agendas. X-Men vs. Street Fighter uses a system similar to the style developed in Marvel Super Heroes, and adds the tag team gameplay feature. Instead of the usual best-two-out-of-three round format, the game's matches consist of two-on-two battles between tag teams. The player controls one character at a time, while the other awaits off-screen. The starting character can tag the waiting one in at any time by hitting the Hard Punch and Hard Kick buttons, which activates the "Variable Attack"; the tag partner will jump in with an attack and taunt briefly. During their taunt, they are vulnerable to counterattack. The dormant character will able to recover a portion of their vitality, while the current character is fighting. If one character loses all of their vitality, then the tag partner will automatically come to play. A match is over when both members of a team are defeated or if the timer on the match clock reaches zero. There are other ways to bring the character's partner in; the "Variable Counter", which replaces the Infinity Counter of Marvel Super Heroes, breaks the player's guard to bring the teammate in with a counterattack at the cost of a level of super meter. Also, the "Variable Combination" is a two-character Hyper Combo (the super moves featured in the game) which costs two levels, and will switch the player's current character as long as neither character gets hit during their Hyper Combos. The X-Men characters come largely unchanged from X-Men: Children of the Atom and Marvel Super Heroes, and three characters new to the series are introduced in the form of Rogue, Gambit and Sabretooth. The Street Fighter characters use their Street Fighter Alpha 2 forms and their special moves were given upgrades to match the larger-than-life atmosphere of the Marvel games (for example, Ryu's Hadouken is much larger than it is in other games). This game marks the first appearance of "Shadaloo" depiction of Cammy, who would reappear in the console versions of Street Fighter Alpha 2 Gold, as well as in Street Fighter Alpha 3.