У нас вы можете посмотреть бесплатно Grasshopper Basics 04: Intro to Planes или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
0:00 - Recap of Vectors and Introduction to Planes: Explaining Vectors vs. Points and Introducing Planes 0:23 - Understanding Planes in Grasshopper: Default Plane Settings and Changing Planes 0:50 - Adding Different Planes: Creating XY, YZ, and XZ Planes 1:57 - Aligning Components on the Canvas: Tips for Organizing the Grasshopper Workspace 2:03 - Using Different Planes for Geometry: Effect of Changing Plane Input on a Circle 3:00 - YZ and XZ Planes: Differences and Impact on Circle Orientation 4:13 - Adjusting Plane Origin: Changing the Location of a Plane Using a Point 5:00 - Comparing Plane-Based Positioning vs. Vector Movement: Setting Geometry Location with Planes 5:41 - Importance of Planes for Orientation: Using Planes to Define Rotation and Direction 6:16 - Deconstructing a Plane: Breaking Down Plane Data into Origin and Axes 7:08 - Using Planes and Vectors for Rotation: Rotating Geometry by Manipulating Planes 7:36 - Introducing the Rotate 3D Component: Setting Up Rotation Parameters 8:03 - Understanding Rotation Inputs: Geometry, Angle, Center, and Axis Requirements 9:00 - Rotating Around Different Axes: Setting Up Rotation for X, Y, and Other Axes 9:23 - Angle Units: Degrees vs. Radians and Converting Between Them 10:16 - Using the Radians Component: Converting Degrees to Radians for Rotation 11:00 - Applying the Rotated Plane to Geometry: Creating a Rotated Circle Using a Rotated Plane 11:43 - Recap of Planes and Rotation: Summary of Key Concepts in Using Planes for Geometry Creation