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The big question. Unity just made huge changes to their pricing model by adding a new "Runtime Fee". Let's break it down with an actual example and see how much money you're going to be charged. 🧮 Platform Fee Calculator I Made https://docs.google.com/spreadsheets/... 🔗 Links from the Video Price Change Announcement: https://blog.unity.com/news/plan-pric... Price Change FAQ: https://unity.com/pricing-updates NEW FEE STRUCTURE: Unity has updated their fees after this video game out! Here's a summary of the new structure: • Unity Personal: Free up to $200k rev. No runtime fees. No Unity splash screen required anymore. • Unity Pro: Can choose either runtime fee OR 2.5% rev share after $1M/yr. Not retroactive. Installs and rev are now self-reported. https://blog.unity.com/news/open-lett... 📺 Watch Next: • What Do I Need to Become a VR Developer? (... 🥽 Join the VR Creator Club: https://skool.com/vrcreatorclub ⌚ Timestamps 00:00 Disclaimer 00:43 Unity's Runtime Fee 01:29 New Pricing Table 04:28 A realistic example 05:57 What about Unreal Engine? 06:45 Plan and engine comparison 08:41 Why did Unity add this fee? 09:32 Are you complaining or creating? #vr #vrdev #unity