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This guide aims to show the full extent of optimization that can be done with White Mage's Lily gauge, especially around downtime, in order to maximize both damage and healing efficiency. If you just want the written slides, here is the link to them: https://docs.google.com/presentation/... 0:00 Intro 1:38 Lily Gauge Recap 2:23 Consequences of the Lily gauge 4:31 Optimizing Heal Potency 5:28 The Lily Timer 7:04 Overcapping 9:25 Overcapping in Practice: Hello World 13:45 Overcapping in Practice: Blue Screen 18:26 Early Uncapping 22:19 Misery and Buff Alignment 25:36 Closing Notes A small mistake in the narration also- at 22:14 I say 'previous segments', this should be 'future segments'. ------------------------------ Since the upload of the video, I realized that the section about early uncapping is also applicable in uptime for all phases which are entered with 3 Lilies- after the 7.4 update this always applies to the opener, and may also extend to any phase which is entered after a long enough cutscene (such as some final phases of Ultimates as an example). In these scenarios, uncapping the Lily gauge early may lead to a potential downtime lily damage gain, also due to avoiding losses from late generation, or in a final phase may allow for more total damage-neutral Lily usages before the end of the fight, if using Lilies as they generate without early uncapping would cause you to finish the fight on more than zero Blood Lily charges and lose damage that way. It should be noted that in the opener specifically (assuming you are always potting opener), early uncapping is only a damage gain if it gains you at least one downtime Lily. This is because the Lily/Lilies used to early uncap in this situation are done under potion, and the Misery that finishes that Blood Lily stack will (most likely) be done outside of potion, therefore losing you a very small amount of damage due to effectively shifting a Glare or two worth of potency from potion buff to outside of potion buff, as well the potential missed raidbuff aDPS value of that shifted potency. Here are some places that I use early uncapping in uptime, either to gain damage or gain damage-neutral healing potency: In TOP phase 1, I use my Misery immediately when buffs go out in the opener and then uncap the Lily gauge right after. Compared to waiting for the 3's during Looper to lose their HP penalty before spending the first Lily, early uncapping allows for an extra three total Lilies to be used during uptime in P1 at no damage cost, while still allowing enough timer leniency for the third Blood Lily charge of the Misery to be used in the P2 opener to be gained in the short downtime immediately before after some slight overcapping. In the TOP phase 6 opener, I uncap the Lily gauge second GCD (after applying my DoT and before buffs go out). This enables a healplan which lets me have a Misery for damage-neutral movement during both the first and second exasquares. In TEA phase 1, I use Misery as soon as the boss splits and immediately uncap the Lily gauge right after, which allows for a third two-target Misery in the phase. This results in both a damage gain and a healing potency gain- against two targets, Lilies are a sizeable damage gain, as well as Misery at Level 80 being a slight gain to stack and use during full uptime even against a single target, so as well as allowing three extra Raptures of healing (300 * 3 = 900 AoE healing potency at Level 80) compared to the scenario of overcapping the Lily gauge to get three downtime Lilies during Limit Cut, it is also a comparative damage gain of ~301 potency (half the potency of a Lv 80 Misery (1,240 / 2 = 620, minus 1 Glare cost of doing 2 downtime Lilies in Limit Cut vs 3 (620 - 290 = 330), minus the slight cost of doing one less Glare under the opener's potion buff (with potion being a 10% buff, one tenth of a Lv 80 Glare (290 potency) = 29 potency, and, 330 - 29 = 301.) Indeed, doing this and also adding an extra GCD heal, whether in Living Liquid or BJCC, still comes out very slightly (11p) ahead of not uncapping the Lily gauge early, even if playing optimally for damage in that scenario.