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Demonstration of TAA implementation in AMS2, a new anti-aliasing option parallel to those already supported by the game. TAA smoother out jaggies by combining previous video frames with the current frame. It reduces "jaggies" and shimmer from motion, providing a stable image with less performance impact than the other anti-aliasing methods; this should be a very good option not only for those with lower end systems but also for users running higher screen resolutions and especially VR users who current anti-aliasing options are restricted. TAA as implemented in AMS2 carries some advantages relative other TAA implementations (such as seen in Unreal): Better at eliminating / reducing ghosting from moving objects as much as possible Scene-aware and will anti-alias less on trees as a) they don't need it as much except for the edges and b) this prevents that very common "smeary" look you see often Properly applies TAA before particles or glass so users don't get "trails" behind objects like in Unreal, and transparent objects like windshields won't have their scratches smeared across them More info in the 2025 AMS2 Development Update: store.steampowered.com/news/app/1066890/vi...