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0:00 Showcase 0:30 Build 1:00 Guide Notes Chromatic Moissonneuse takes double damage when Stunned. I tried Sword Ballet (Moissonneuse is weak to Fire), but Burning Canvas is just too good. Its Burn buff caps at 100 Burn, though. Must trigger both Stay Marked a few times (to keep the Mark until the last hit) and Roulette. Can be further increased with Alternating Critical and no 100% Critical Rate, but at that point there would be too much randomness. Mask Keeper attacks with longer combos if his health is below 50%. At NG with no HP multiplier, it's easy to bring his health down, but be careful not to kill him. Dualliste inflicts Inverted when below 50% health. This allows you to play more than three turns and still trigger Inverted Affinity, while also triggering Warming Up more. At higher NG, enemies have higher Speed so they can play more turns before Maelle, buffing her more thanks to more Empowering Parry. You can also play more turns if you repeatedly use Intervention. For example, @arhamsaa parried 105 times at NG+5 and hit 25 B • 25.2 Billion Damage - Maelle World Record ... Burn Damage Bug? Note that enemies take only 9999 Burn damage because the first Burn was inflicted by Verso (Burning Death) who does not have Painted Power. Otherwise, if Maelle's Burn would have been computed properly, Mask Keeper and Dualliste would have died of Burn. If this will ever be fixed, just remove Burning Shots from Maelle. She'll shoot a bit less (no Energizing Burn), but that's not crucial for the build. Clea's Death You can stack Clea's Death if you die and revive Sciel and Verso more times than I do. This requires to let the enemies attack them (Inverted is lost after reviving), so don't use Egide. However, this would make controlling your turns messy. Either you let only Sciel OR Verso die (not both) and revive him/her with the other, or Maelle would have to revive them both. This would delay the setup until at least one of them is alive. Draining Cleanse Equip Draining Cleanse to get rid of Feint's Barbapapa and deal more damage overall (around 10% more total). However, you'll kill the Moissonneuse before all hits land even at x100 HP, so damage won't show up. I doubt it would survive until the fifth hit even at NG+5 x100 HP. Draining Cleanse also gets rid of Inverted, but the first four hits compensate for Inverted Affinity and Tainted. Higher Damage Other bosses could be better for more damage because you can stack more Empowering Parry, compensating for Moissonneuse double damage. Not Clea, though, because she takes 1/10th damage. Maybe not Simon because cannot be Stunned (Stunned enemies take 50% more damage without considering Stun Boost). Not sure, though, because you can parry A LOT. Duolliste can't be Stunned as well. Osquio may not attack enough before Maelle. Chromatic Lampmaster seems the best fit, because how its turns work. After your fifth turn, it gets one turn for every turn you play. So you can manipulate turns with Shortcut and Intervention and let the Lampmaster stack lots of turns, so you can parry A LOT before Maelle's turn. OG Simon could also be a good alternative.