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This stage is an interesting one to me, being the last level in Sonic's story as a not so subtle to callback to Final Egg in SA1, this stage goes very heavy on the combat and platforming, but the hallways do function as decent speed set pieces in physics. Continuing the tradition of bringing up an interesting fact surrounding this game, this stage is not actually finished as Sonic. Originally after the Knuckles Amigo switch, you'd switch back to Sonic at the beginning of the area you just played as Knuckles and have to use the ball to get over to the open door. This was not implemented in retail, I assume due to time constraints and the potential for soft locking the game if the player touches knuckles again. If this sounds familiar to you, you've played Project 06.