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💠 Support the Guild: / qorzyix Aid the Achievement Hunters and shape the next quest. 📜 Quest Log Silph Co. rose in the shard like a clean, glass blade, a tower that still believed it owned the sky. Rockets held the halls, doors locked tight, workers trapped behind fear and keycards. I chose two paths in one return, the knife and the lantern. First, Ekans Dilos. I slipped through the floors like a rumor, reading patrol routes, using the warp pads without letting them scatter my focus, and letting only a single trainer fall when the corridor left me no other choice. I reached the Rival with the building still thinking I did not exist, and that is a talent worth bringing back to Gaia, where every ruin has teeth and every loud step invites them. Then I turned around and did it the hard way. Hostage Situation. Every door opened, every item reclaimed, every trainer confronted, no loose ends. I swept offices, labs, and dead-end rooms until the tower was empty of secrets. In the Gaia Era, that thoroughness matters as much as stealth, because the relic you miss is often the one that saves you later, and the locked room you ignore becomes a grave for someone else. “Move unseen when you must, then return and leave nothing unresolved.” 📊 Stats 🎮 System: Game Boy 🏆 Achievements Unlocked: 74/91 💠 Points Earned: 502/755