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FIFA 16 ADVANCED GAMEPLAY EVOLUTION MOD - AI 2.0 скачать в хорошем качестве

FIFA 16 ADVANCED GAMEPLAY EVOLUTION MOD - AI 2.0 9 лет назад

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FIFA 16 ADVANCED GAMEPLAY EVOLUTION MOD - AI 2.0

FIFA 16 ADVANCED GAMEPLAY EVOLUTION - AI 2.0 - Video demostration. Watch at 480p. Adv. GP EVO Career mode: Lazio (CPU) - Juve. UPDATE DETAILS - not final changelog (this version is out on public beta testing, and you can try, no updates required @ moment): A NEW GAMEPLAY DIMENSION - THE IMPRESSIVE FIFA 16 GAMEPLAY MOD IN THE ADV. GP EVO 2 SERIES I'VE TWEAKED MANY NEW FIFA GP/AI ADVANCED ENGINE FEATURES NEVER EDITED THAN BEFORE. There are two great and new tweaks with big and impressive effects in the gameplay: 1) - TWEAK IN PLAYER'S HUMAN SKELETON, affect player's balance, contacts, collisions, tumbles, fouls, shot, pass, dribbling, ball control, etc.... 2) - TWEAK IN AI PLAYER'S BRAIN SUBSYSTEMS, affect all player's and teams moving on the pitch and way of thinking for move, pass, dribble, mark, support, etc.... TWO WORDS ABOUT THOSE NEW REVOLUTIONARY FIFA 16 GP TWEAKS: One year ago I find out (through my ai/gp engine debug tool) in fifa 15 many values about player's spine, and this year I completed the work and study. Three months ago I've purchased online an little bioengineering e-book for study HUMAN SKELETON structure and try to apply and create fifa gp tweaks. 1) - TWEAK IN PLAYER'S HUMAN SKELETON included in this new amazing gp evo update: The spine in its entirety is rectilinear in the frontal plane, exactly dividing the body into two symmetrical parts, while it is in the sagittal plane that we find the characteristics curves that draw the profile of the human skeleton. The presence of spinal curves increases the resistance of the spine to the stress of axial compression. The investigations of bioengineering have shown that when a column has no curves its resistance is equal to R=1: N=0 R=1; the resistance of a column (R) is equal to the square of the number of its curves plus one: R=N*N +1; now on FIFA 16 player's have 3 (N) spine curves (this is right, like human spine structure) and in FIFA 16 R=3*3+1=10; In the case then of a column straight, without kyphosis or lordosis, resistance is R=1, then I use this tweak to decrease globally the fifa body rigidity. In the case instead of a column with the 3 physiological curves its resistance is 10 times greater than the previous R=10. The physiological curves are therefore beneficial for the spine, giving it a greater ability to amortize the pressures and stresses. Anyway I believe that this "player's ability to amortize collisions pressures" in fifa 16 gp engine is too high. In the real soccer I see that 98% of player's have a poor balance/equilibrium, and this is normal and natutal, because a little touch/collision cause wrong balance and the player go/tumble on the pitch. Now, driven by my passion, through an incredible and precise gp settings I've released something great and unthinkable, beleave me. Now you can see in the game awesome player's tumble also for any little collisions. This is the explanation of only two strings values I've tweaked, so you understand how are complicated and advanced my gp/ai mods, especially this last one. 2) - TWEAK IN AI PLAYER'S BRAIN SUBSYSTEMS: It's a new tweak for AI brain behaviour, affect all players in the pitch, cpu controlled players with ball or without (oop), and same for human controlled players. Finally cpu ai players (with ball) check out and look around, move, wait, turn, dribble and pass like an human fifa player. Finally the OOP phase (out of possession) is super realistic (during defence and attack phase) for all players in the pitch. Gameplay impact is impressive now. It's also included a tweak to see new intelligent AI Setplay Creation moding and directions, realistic AI Gk rush out system. Realistic AI defence, mark, tackles, push and pulls. Realistic AI passing system (now the CPUAI player with ball don't want only pass pass and pass and move like crazy), it want to wait also your (human) move or attempt. CPUAI passing errors are also increased a lot (especially for poor rated players/teams). Now playing a game is really very very beautiful. BELEAVE ME THIS GP EVO PUT YOU IN A REAL SOCCER FIELD. ALL NEW GP/AI FEATURES TWEAKED AND INCLUDED IN THE NEW ADV. GP EVO 2.0: TWEAK IN PLAYER'S HUMAN SKELETON TWEAK IN AI PLAYER'S BRAIN SUBSYSTEMS REALISIC PLAYERS EQUILIBRIUM SYSTEM ALWAYS ENABLED THE ADVANCED PHYSICS ENGINE SYSTEM (sometimes the default value change to off to do advantage at the cpu, cheat now disabled) ALWAYS ENABLED THE PROXIMITY CHECKER ENGINE (increased also the PROXIMITY CHECKER PRECISION, cheat now disabled) UNLOCKED NEW PLAYERS STUMBLE ANIMATIONS (on addon to the default gp, I've unlocked FIFA STREET 4 impact/collision engine) OTHER GLOBAL IMPROVEMENTS On the video I use the full gp evo combo: FIFA 16 ADVANCED GAMEPLAY EVOLUTION DATABASE AND ARTIFIAL INTELLIGENCE MOD REAL SOCCER SIMULATION SERIES ADV. GP EVO AI VERSION: 2.0 - SPECIAL - NEW UPDATED VERSION ADV. GP EVO DB VERSION: 2.0 - SPECIAL Use the gp evo tool 2.0 to download this version.

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