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More Smash Remix - Classic Mode Remix 1P Gameplay on VERY HARD videos here: • Smash Remix - Classic Mode Remix 1P Gamepl... This one took me way too long. I'm sorry if I haven't been active during the week, I've been feeling quite ill with fever, nausea, stomach ache, chills and tiredness. There are some notable differences between NTSC-U Jigglypuff and NTSC-J one. Changes from NTSC-J to NTSC-U: ⚪Change Jigglypuff has all new voice clips due to its name change from "Purin" to "Jigglypuff". ⚪Change Jigglypuff has a different blinking pattern while taunting. 🟢Buff Taunt has less ending lag (FAF 67 → 61). 🟢Buff Down smash has more range on both sides as its foot hitboxes have been repositioned to cover the space past Jigglypuff's feet rather than its legs (x offset: 100 → 200). 🟢Buff Rest deals more damage (14% → 20%) and knockback (20 (base), 140 (scaling) → 60/120), significantly improving its KO potential. ⚪Change Rest now makes the ping sound effect when it connects rather than a heavy kick sound. Goes without saying that there are also some Gameplay changes in general: The distance traveled by Smash DI is 40% longer, allowing the defender to get out of combos much easier and making it so multi-hitting attacks are less reliable. All attacks have 1 extra freeze frame. The shieldstun formula has changed from d * 1.75 + 3 (rounded up) to d * 1.62 + 4 (rounded down). This essentially means that most attacks have slightly reduced shieldstun unless they deal 1%, 2%, 4% or 5%. The momentum slide has been removed for all characters. Timestamps 00:00 Stage 1 - Vs. Bowser 01:22 Stage 2 - Vs. Lucas Team [vs.18] 02:56 Stage 3 - Vs. Wario 03:58 Bonus Stage 1 - Break the Targets 04:35 Stage 4 - Vs. Star Fox (Fox and Falco) 05:32 Stage 5 - Vs. Young Link 07:07 Stage 6 - Vs. Giant Dr. Mario 07:55 Bonus Stage 2 - Board the Platforms! 08:28 Stage 7 - Vs. Kirby Team [vs.8] 09:53 Stage 8 - Vs. Dark Samus 11:23 Stage 9 - Vs. Mad Piano 12:51 Bonus Stage 3 - Race to the Finish! 13:34 Stage 10 - Vs. Fighting Polygon Team [vs.30] 16:47 Final Stage - Vs. Giga Bowser Download the release here: https://github.com/JSsixtyfour/smashr... Sound Test list and credits: https://docs.google.com/spreadsheets/... The rom can be played in Nintendo 64 (through everdrive + Expansion Pack), Project 64 and Retroarch (Not tested). It can also be played in Not64 (Wii homebrew app), but it suffers from several sound glitches in my case. My Playlists: All Super Smash Bros. Classic Modes (64 to Ultimate - Hardest Difficulty): • All Super Smash Bros. Classic Modes (64 to... Super Smash Bros. Ultimate Classic Mode Speed Runs 9.9: • Super Smash Bros. Ultimate Classic Mode Sp... Super Smash Bros. Brawl Classic Mode on Intense: • Super Smash Bros.Brawl Classic Intense Pla... Super Smash Bros. Ultimate Classic Mode (Final Round in 9.9): • Super Smash Bros. Ultimate: Classic Mode (... ------------------------------------------------------------------------------------------------------ #SmashBros #SmashRemix #Jigglypuff