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Aye matey! A captain without a boat is not a captain, and even if he has one, he must know how to sail it! As our dear pirate is no exception to the rule, I felt obliged to do what was necessary. So here is the first version of the sailing system! I'm particularly happy to present you this Devlog because the sailing system is an important part of the game, and because it's the first system I've coded entirely by myself for Pir4te! So enjoy it, don't hesitate to like and comment if you like the content, and if you're interested in the project, there's a lot more content on the Discord (the link is a bit further down). Kisses! ♦ THE PROJECT First steps on Unity, first steps in C#, first steps in Game Design, first steps in video editing, but as we say, one step in front of the other, and we'll see where it brings us! Pir4te is an open world adventure/action game project in a low poly pirate universe, strongly inspired by Assassin's Creed Black Flag, that I'm making on my own. Clearly, I'm learning by doing, in my spare time, I'm doing it for the fun, and it's with joy that I share my progress with you through this series of Devlogs! If you like it, hit the like, comment, subscribe, join the Discord, you know the lyrics! Enjoy ♡ ♦ SUMMARY 00:00 - Parenthese on the graphic aspect of the game 00:56 - Summary 01:15 - Why sailing is important 01:36 - Boat presentation 02:19 - Cutting meshes in Blender 03:00 - Creating the colliders 04:37 - Wind system 05:12 - Using clothes 06:35 - Implementation of the sailing system 07:09 - Demonstration of the sailing system V1 10:28 - Future improvements 11:27 - Conclusion 12:05 - Outro ♦ LINKS Youtube : / sw4npir4te Discord : / discord Devlogs series FR : • Плейлист Devlogs series EN : • Pir4te • Devlogs ♦ ASSETS Invector - Third Person Shooter Template + Swimming Synty Studio - POLYGON Pirates Pack Pinwheel Studio - Poseidon Pinwheel Studio - Jupiter ♦ MUSIC Dig This (Instrumental) - Hocus Pocus • Hocus Pocus - Dig This (Instrumental) Love.