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If you like this video and would like to support the creation of more tutorials like this please check out my Patreon support page at: / ellery You can also support each episode individually via Gumroad and receive downloadable videos along with scene files at: http://www.gumroad.com/ellery Supporters can download the source files from the Patreon website! In this episode we will take the Adobe Fuse model from the previous episode with its fully built materials and proceed to improve the model by adding SubDs to the low polygon mesh. We will also look at edge weighting to add sharp details back into the model. This same technique can be very useful with other models where there are faceted details that should appear smooth mixed with sharp edges but complex topology makes it difficult to simply add extra support edges. Finally we will build a complex eye to replace the very basic eye included with the model.