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In this video we go through the process of how to create an original game character in UE5. Going through the full process from concepting, modeling in Zbrush & Marvelous Designer, texturing in Substance Painter and bringing it all into Unreal Engine 5. Also, to @3dscanstore & Cave Academy for the amazing work they do with their easy to use and organized assets. Check out their sites for some great ready to use assets https://www.3dscanstore.com/ https://caveacademy.com/ The Bazaar Scene https://www.artstation.com/meshingun-... #xgen #maya #autodesk #metahuman #metahumans #metaverse #zbrush #zwrap #ue5 #unrealengine #unrealengine5 #unreal #3dscan #maxon #marvelousdesigner #pureref If you have any questions or would like any of the files for this project, shoot me a message on ArtStation or Instagram. Big thanks to @ajmwbeats for the beats, and my boy @artofjhill for the base mesh. Join the Discord! / discord https://www.artstation.com/frank2223 / animarch3d 00:00 - Intro 00:10 - Concepting in PureRef 01:24 - Blocking out 05:18 - Intro to Marvelous Designer 08:20 - High res Details 10:30 - Making the Sword 12:45 - More High Res Details 13:25 - Modelling the Nose Chain 13:50 - Organizing the Low Poly & Retopo in Maya 16:40 - UV Mapping & Vertex Colour 20:50 - Starting in Substance Painter & Texturing 41:35 - Making the Hair in Xgen 44:26 - Using the Metahuman Assets 45:20 - Posing with Proxy Pose 46:23 - Starting in UE5 51:25 - Exporting the Groom 53:38 - Importing a Static Mesh 55:00 - Adding Marketplace Assets & Rendering