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Portfolio: https://www.artstation.com/artwork/zx... Role: Level Designer / Game Designer Tools: Unreal Engine 5, Maya Overview: This area (Aramandá Queimada) is a central hub level designed for an ARPG game, functioning as a safe zone where players can recover, learn core mechanics, progress their character, and engage with the game’s world and narrative. The hub acts as a bridge between combat-heavy areas, providing a space for experimentation, preparation, and reflection. Through layout, landmarks, and environmental storytelling, the level supports long-term player progression while reinforcing the game’s lore and evolving world state. Design Goals: . Create a safe and readable hub that contrasts with high-intensity combat zones . Support player progression through farming, upgrades, and skill experimentation . Introduce and reinforce mechanics in a low-pressure environment . Encourage player curiosity and engagement with world lore and NPCs . Visually reflect world events and player progression through environmental changes What I Did: . Designed the hub layout from blockout to final playable space . Structured clear zones for farming, NPC interaction, testing abilities, and rest . Integrated a crop farming mechanic (I designed) tied to character growth and skill upgrades . Planned safe navigation paths and visual landmarks to improve orientation . Implemented spaces for narrative delivery, quests, and world event feedback . Iterated on player flow and usability to ensure clarity and comfort Focus Areas: Hub Design • Player Progression • Safe Zone Pacing • Mechanics Onboarding • Environmental Storytelling • World Building • World Event • Player Agency