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please PLEASE dont follow this its so bad and almost rng. the only units you can take from this is hobo and healorb This is a bit harder than it looks because you can't use Vulcan or Ivory, and you need to use a slot for healers because DJ Radical does 250 global damage which would easily destroy your backliners, and can also fade away your Trebuchets because they're omni-immune. You also have to time your Hyperbike VERY well for Gallant because he's a run ender if you're not paying attention. Radmobile is also easily the most tedious part of this because Gallant's stalling abilities mixed with Radmobile's absurd AoE damage, ALSO mixed with Radmobile's armor and health will get him very close to your base. Even if you have Snipers and Rails set up, the Goons that spawn outside the field can bait them if RNG strikes. 0:00 early game 1:50 mid game 2:58 facing DJ Radical 4:29 Radmobile 7:16 push to win