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EH1 - 0:19 - 20 is standard, so 19 is a nice bonus EH2 - 0:38 - not CP1 - 0:23 - much CP2 - 0:40 - to AR1 - 0:23 - say AR2 - 0:40 - actually, this is where the run starts. Anything between 38-46 is common and there's not much you can do about it. Hitting the very precise underwater jump saved 4 seconds and the frame-perfect boss glitch another 3. CN1 - 0:31 - considering this level could go terribly wrong, ok CN2 - 1:01 - normally, this level goes way smoother for me (~58), meh HT1 - 0:40 - got the rare, good version of the zip, kinda botched it afterwards, but still a very good time HT2 - 1:08 - I figured, I could risk going for the early cycle, since you have a lot of leeway towards the normal cycle and what happens...I even miss the normal cycle :( MC1 - 0:34 - went well MC2 - 0:43 - ditto OO1 - 0:33 - ditto OO2 - 0:42 - werster's strat from his S2K run Met1 - 0:54 - Kreygasm Met2 - 0:31 - 15 sec down the drain :( Met3 - 0:46 - didn't go as intended but still got it...phew SC - 2:06 - Kappa WF - 2:00 - 2 sec lost at the power on based platforms, another 2 missing the spindash jump up the platform and 4 on the boss :( DE - 0:51 - the tautness was inexplicable Total in-game time: 16:03