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Windrose Demo just blew up on Steam — and after several hours, I get why. This is a pirate survival crafting game with base building, ship combat, naval battles, and boarding that feels way better than it has any right to for an indie demo. In this first impressions breakdown I cover what makes the gameplay loop so addictive, how the building system feels, progression, exploration, and whether Windrose is worth wishlist-ing right now. 00:00 – Windrose Demo Introduction 02:00 – Ship Combat Mechanics 07:34 – Melee Combat & Survival 09:38 – Base Building System 13:25 – Quality of Life Features 16:23 – Exploration & Progression 20:17 – Final Impressions & Outro Steam: https://store.steampowered.com/app/42... Demo Release Date: 18 Feb, 2026 Release Type: Early Access Release Date: Unknown Reviews: Very Positive (English: 1,633+) Developer: Windrose Crew Publisher: Windrose Crew Genre: Action / Adventure / RPG (Survival Craft, PvE) Modes: Solo + Online Co-op (player-hosted in demo) In this video, I share my first impressions after spending several hours with Windrose’s demo — a pirate survival adventure that mixes land + sea gameplay, ship combat and boarding, crafting, progression, and a surprisingly addictive exploration loop. This is not a full review and not a let’s play. It’s a focused breakdown of what feels immediately good, what systems stand out early, and whether the foundation is strong enough to put this on your radar./ Timestamps: Note: Thanks to Waelfyr for providing such an awesome build so soon.