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#wrathoftherighteous CHECK for CORRECT DETAILED LEVELING in DESCRIPTION I highlight this build on a Judge, but objectively Sanctified Slayer would be strongest. This level 20 Build Guide is for either main character or a merc. You can draw on ideas from this Guide to simplify the character to your needs keeping and following some of the features I suggest. Damage can be around 1K with no mythic on crits depending on buffs in Act 5. - With mythic path well sky is the limit [Demon/ Trickster] to summarize, the most important two features to keep is 1.) Hippogryph pet - it can charge and allow you a full attack after doing swift actions as an Inquisitor such as your judgments etc - it makes Judge much easier to play effectively - as they want to use swift actions (Judgements) and still attack 2.) Efficient Dex to Damage - 1 level Aldori Swordlord dip and using Dueling Swords so you do not have to waste feats and mythic feats which are tight to do damage based on Dex. -Choosing Skalikind Domain at start and later Impossible Domain: Animal allows full pet level progression regardless of dips (this may be patched later so WARNING) - but it is mostly solved by just going Sohei 6 instead of 1 Sohei/ 5 Mutation warrior ALSO YOU CAN KINDA SCUFF THIS BUILD ON DEFAULT LANN OR CAMELLIA ....But they'd be missing some of the feats down the line, so I highlight it on a merc. Starting Race: Human or Half-Elf (basic) Stats: 19 Dex, 18 Wis, rest whatever, - level Dexterity on level ups don't dump Con too much (10-12 is good), though you are mounted !!!Background: Aldori Swordsman [Dueling Sword native proficiency] Skills to raise: 20 Mobility, 3 Perception, 3 Knowledge World, 5 Persuasion, rest in Athletics Alignment: any lawful - or shift to lawful Deity: Apsu or Dahak - need it for domain Mobility and Athletics are good to max as as your dueling sword will do extra damage based on mobility, and athletics is good to use with charge boots you get in act 4. Mythic Paths: Any - the weakest choice would be Azata and Angel for this all the others would work well. Leveling: Leveling emphasis is put in mind so you get to Guarded Hearth (inquisitor level 8) for your party by character level 10 - should you have a cleric to do that for you, you can of course move monk-sohei up in the sequence and have a bigger personal power spike earlier. Generally, I'd like Community/ Hearth by level 9 - but I see the need to start doing decent damage so I took Aldori Swordlord at character lvl 8 (earliest possible) 1 Ranger - Sable Company Marine Feats: Weapon Finesse, Skill Focus Knowledge World* choose if you plan Loremaster dip - Loremaster will give you access to normally impossible-to-take feats/ spells 2-7 Inquisitor -I recommend Sanctified Slayer [strongest], Default and Judge [clunky] in that order, Choose Domain: Skalykind 3 Boon Companion 5 Weapon Focus: Dueling Sword 7 Dazzling Display 8 Aldori Swordlord - Hurray! you now have Dex stat to both hit and damage 9-12 Inquisitor 9 Outflank [choose if you did not already get it via Sanctified Slayer etc...if you did go down to next feat ie improved initiative] 11 Improved Critical: Dueling Sword 13 Ranger - Improved Initiative Menacing Bonus Feat: Power Attack 14-18 Fighter - Mutation Warrior 14 - Lunge** (bonus feat) 15 - Extend Spell, Shatter Defenses (Fighter Bonus) 17 - Combat Reflexes**, Weapon Specialization: Dueling Sword (Fighter Bonus) ** Can be swapped to Spell Penetration/ Greater Spell Pen if you want more emphasis on Litany 18 - Weapon Training Heavy Blades (Fighter) 19 - Monk - Sohei Feat: Armor focus: Light armor, Bonus: Spirited Charge 20 - Loremaster Secret: either Improved improved Critical: Dueling Sword, or Weapon Specialization/ or CLEAVING FINISH (if going Trickster mythic for instance), Sense Vitals (Wizard Spell) can also be interesting for you. ......... you can go 6 Sohei instead of 1 Sohei / 5 Mutation Warrior - if you don't care about Mutagen and weapon specialization and don't want to multiclass so much. Mythics: 1 Impossible Domain: Community 2 Everlasting Judgement (only if Judge), otherwise free// Last Stand / Impossible Domain 3 Impossible Domain: Animal 4 Mythical Crit: Dueling Sword 5 Mythic Charge 6 Mythic Power Attack 7 Inspirational Leader / or Ever Ready 8 Mythic Armor Focus - Light armor assault 9 Ever Ready or Impossible Domain / or Mythical Beast 10 Mythic Weapon Specialization: Dueling Sword *8 and 10 can be swapped YOU CAN PACK MORE in terms of DOMAIN UTILITY onto the build (ie Madness Domain / Domain zealot at the COST of PERSONAL power ie Mythic Charge / Ever Ready / Mythic Beast) Pet leveling (Hippogryph) Bully Background, 1 point in Int rest into Dex 1 Dodge 3 Fury's Fall 5 Improved Unarmed Strike 7 Crane Style 9 Outflank 11 Crane Wing 13 Combat Reflexes 15 Improved Crit Claw 17 Crane Riposte 19 Free